![]() ![]() Gritty! But also fantasy.Īs for the combat, that sticks more closely to the series' roots, once again deploying strategic hex-based traversal. What that means in real terms is that the series' familiar isometric exploration has been replaced by rather more conventional third-person RPGing, with players ambling about, picking up quests, and having a right old natter with NPCs.Īccording to 1C, heroes' stories will change as the game progresses, with players' actions causing them to align with different ideals - Art, Order, and Anarchy - which, in turn, will affect how they're treated on their travels. Players can select one of three heroes, each with their own story, before embarking on a "non-linear, open-world adventure" across the blight-riddled land of Antara.
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